What a life costs

Wardogs hands you $10,000 and then charges you for everything — the rifle, the magazines, the rounds inside them, the plate carrier and the ride to the objective. Die, and you buy it all again. Here is what that actually comes to.

Three rifles are free, and that matters more than it sounds

A free rifle means the floor on a fighting kit is not the gun at all — it is the ammunition and the armour. Anyone telling you the first thing to buy is a better rifle has the order wrong. The rifle is the one part the game will give you.

The spread on guns is enormous

Spending the top of that range is a decision about how many lives you are buying, not just which gun you carry. The loadout builder puts the running total against the bank so you can see the trade as you make it.

Ammunition is where the money quietly goes

The trap: a box price tells you almost nothing. Two boxes at the same price can hold a different number of rounds, and the round is the thing you actually spend. Cost per round is the only number worth comparing — the ammo costs page works it out for every calibre, and the magazine page does the same for capacity.

Armour and vehicles

So what can you actually field?

None of that counts the ammunition, which is the point. A kit that looks affordable on the vendor screen stops being affordable the moment you price the magazines to fill it — and the game charges you for those again every single life.